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Artemis Spectrum) was kept under tight wraps. Until this moment, the focus of our visit (i.e. This is the facility where Logitech and subsidiary Ultimate Ears research, engineer and design many of its audio products.Īfter arriving in Camas, Logitech G VP and General Manager Ujesh Desai gave us an entertaining presentation on the important role audio plays in games. Cutting the ribbon in 2010, Logitech's audio headquarters in Camas is 40,000 square feet and houses roughly 100 employees. We arrived in Camas, Washington bright and early. It is clear that plenty of thought, engineering and design was put into the Artemis Spectrum and as such, it will be marketed as a premium, high-end product. Logitech wants to dismiss the notion that gaming headsets (wireless especially) can't also satisfy discerning audiophiles.
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Both headsets feature a custom audio driver that delivers high-end sound, retractable noise-cancelling microphones, multi-platform support and lots of bells and whistles. The G633 should actually appear this month. The Artemis Spectrum is scheduled to arrive in Q3 2015 in two flavors: G633 (wired) and G933 (wireless). In fact, Logitech is so confident in the Artemis Spectrum, it bravely (foolishly?) threw its creation to a small pack of skeptical tech journalists in hopes they'd go home impressed. Having identified the scarcity of quality wireless gaming headsets, Logitech spent the last 18 months designing what it believes to be the best sounding, most well-featured headset on the market, gaming or otherwise. Shortly after that publication, Logitech reached out to us for a tour of their audio headquarters in Camas, Washington. Even today's best wireless offerings remain deeply flawed by one or more issues ranging from sub-par audio fidelity, a poor microphone or buggy firmware. In searching for the perfect wireless gaming headset, I recently expressed my overall dissatisfaction with available options.